Everybody has theirs.

Disclaimer: No Poser figures were harmed during the making of this image.

My first attempt at character modeling in LightWave. Polygon meshes were created using a variety of LightWave tools. Mostly spline patches for the main body with rail extrudes and modified primitives for the acoutrements. Meshes were converted into MetaNURBS to smooth into organic shapes. The environment is a mixture of LightWave imports and native Bryce objects.